/************************************************
*
*   filename:   enemy.h
*   date:       11/09/09
*
*   Created by
*       Jason Stafford
*
*   purpose:
*       contains the enemie class
*
*   Revisions:
*       - 11/9/09
*            Ceated header
*       - 11/15/09
*            Added inital variables
*            Added inital functions
*
*
*
*   copyright 2009 by
*       Cy Cook
*       Kassandra Kaplan
*       Blaise Millegan
*       Jason Stafford
*
************************************************/
#ifndef ENEMY_H_INCLUDED
#define ENEMY_H_INCLUDED

#include "SDL/SDL.h"
#include "SDL/SDL_image.h"
#include <string>

class enemy {
	private:
	    //varialbes for my player
		int attack;
		int defense;
		int speed;
		int my_health;
        int enemy_type;
		bool isAlive;
        bool focus;
		//things I want to return
		bool chose_heal;
		bool chose_attack;
		int selected_player;
        //things I'll use to store about the players
        bool isplayer_alive;
		int player_health;

	public:
		enemy(int enemy_type, int starting_health);
		int update();

		bool alive();
        void draw(SDL_Surface *screen);

        bool getFocus();
        void setFocus(bool isFocus);


};


#endif // ENEMY_H_INCLUDED
